翻译:郁闷的路基亚

【用户界面/UI】
- 修正了alt-tab切换程序时内存泄露的错误。
- 为好友列表多增加了一列以显示更多的好友。
- 增加了好友列表中使用鼠标滚轮选择好友的功能。
- 增加了库存筛选栏中以物品名字进行筛选的选项。玩家可以输入物品任意一部分的名字对库存进行筛选。
- 增加了筛选已经使用过改名等工具的物品的选项。
- 玩家现在在最后一局将不能投票踢人了。
- “炸弹已经安置”的警告现在将会随着C4炸弹设定爆炸时间的长度而一直显示。
- 现在在大厅内玩家的语音标志将会随对话而改变。
- 修正了首页博客覆盖鼠标时,造成的鼠标输入不正常的问题。
- 修正了主菜单在观看demo精彩集锦时按键卡住的错误。
- 打开箱子界面将会自动选择一把相应的钥匙,玩家将不需要手动选择钥匙。
- 修正了玩家不能在游戏大厅和暂停菜单上重新命名物品的错误。
- 库存在武器特有的标签上显示一段简介。
- 在你已经拥有凯夫拉装甲的情况下购买头盔,生命值和装甲的界面图标将会立即更新至已购买后的图标。
- 修正了在观看demo时击杀敌人的玩家的物品资料不齐全的错误。
- 手榴弹现在能够显示他们的拥有者的名字。
- 修正了一些投票面板部分字体显示的cup无。
- 修正了生命值,装甲和子弹的界面在一些罕见的情况下观战者无法看清楚的错误。
- 修正了观战者面板的一些小错误。
- 修正了武器图片在观战者面板中不能正常显示的问题。
- 去除了节日物品掉落的面板。
- 去除了节日装饰。
- 修正了alt+tab切换到一些特定问件时再切换回来导致的界面消失的错误。


【地图】

OVERPASS
- 【炸弹点A】
- 移动了特警的防暴车以提供更好的掩护。
- 特警的防暴车现在可以跳上去了。
- 移动了围栏以提供更多的空间。
- 移除红色的车。
- 加宽了A区的门。
- 现在在桥上将不再能看见运河。
- 加宽了A区下走廊和楼梯的宽度。


- 【炸弹点B】
- 移动了炸弹点B警察方向的柱子,为反恐精英提供了更多的掩护。
- 混泥土袋现在可以跳上去了。
- 打开了警察方向的墙。
- 加宽了桥。

【杂项】
将反恐精英的出生点拉近,恐怖分子的出生点退后一部分。
将C4炸弹可安置地区从400范围改成500范围。
狙击房的扶手现在将不能阻挡手榴弹和子弹。

cobble
- 对所有树木都增加了空气墙。
- 增加了更多的物体空气墙。
- 移除部分会导致手榴弹错误的颗粒效果。
- A点附近城墙的视野被阻挡。
- 去除了A点附近一个阴人点。


英文原版:

  • Significant improvement to server infrastructure to support growing CS:GO community.

[ UI ]

  • Fixed an alt-tab related memory leak

  • Added ability for Friends Lister to display two columns of friends.

  • Added ability for mouse wheel to scroll Friends Lister.

  • Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory.

  • Added ability to sort items when selecting items that will work with a tool.

  • Players can no longer initiate a vote kick on the final round or match point.

  • The 'bomb has been planted alert' now also states the number of seconds that mp_c4timer is set to.

  • The voice chat button in the lobby (microphone) now stores it's state from session to session.

  • Fixed remaining cases where Blog would take mouse input when if was obscured.

  • Fixed Main Menu bar buttons getting stuck in highlighted state.

  • Context menu entries are now divided into categories.

  • Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys.

  • Fixed cases where players could not rename items in Lobby and Pause menu inventories.

  • Inventory images will show the thumbnail for a weapon's sticker.

  • Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase.

  • Fixed the freeze cam panel not always having the killer's weapon item data during demo playback.

  • Grenades now show player ownership in their name.

  • Fixed some vote panel text getting truncated.

  • Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players.

  • Fixed some alignment issues on the spectator follow panel

  • Fixed the weapon image in the spectator panel not having a background.

  • Realigned the spectator follow panel a bit.

  • The gift drop alert panel has been de-holiday-ified.

  • Removed the snow from the main menu background.

  • Turned off rope and freeze cam holiday effects.

  • Fixed missing Cyrillic characters in chat.

  • Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv).

[ MAPS ]

OVERPASS


[Bombsite A]

  • Moved CT van to give more effective cover

  • Made CT van climbable

  • Moved fences to give more space

  • Removed red car

  • Widened door into back of A

  •  Blocked visibility from bridge to canal

  • Tweaked position/rotation of truck

  • Made corridors and stairs under A wider

[Bombsite B]

  • Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover

  • Made players in sniping room easier to silhouette against the background

  • Made cement sacks climbable

  • Opened up wall on CT side

  • Made bridge wider

[General]

  • Moved up CT spawns and pushed T spawns further back

  • Increased C4 radius to 500 from 400

  •  Railings in sniper room no longer blocks bullets or grenades

  • Added light to sniper room balcony

  • Made upper door in park connector wider

  • Made park connector easier to navigate

  • Made corridor near T spawn wider

  • Brighter ambient lights in canal pipes

  • Made climbing thing in playground more solid

  • Made bathroom corridor wider

  • Made windows in bathrooms breakable

  • Added spectator fixed camera positions

  • Tweaked soundscape settings

  • Fixed various minor bugs

COBBLESTONE

  • Added collision to top of trees

  • Added more accurate model collision

  • Removed particle effects that could be mistaken for grenades

  • Blocked a sightline in battlements near A

  • Blocked a hiding hole in underpass near A

  • Removed light models near statue at B that could be mistaken for player heads

  • Removed a portapotty at back of B

  • Raised height of center fence near B

  • Fixed various minor bugs